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Prof. Ian Bogost

    30 december 1976

    Ian Bogost is een gevierde videogameontwikkelaar, criticus en onderzoeker wiens werk de kruising van games, media en cultuur onderzoekt. Zijn analyses duiken diep in hoe games functioneren als communicatie- en expressiemiddelen, en onthullen hun potentieel om complexe ideeën te beïnvloeden en te articuleren. Bogost's benadering maakt vaak gebruik van creatieve kritiek, waarbij hij game-ontwerp zelf gebruikt, zoals de satirische Cow Clicker, om aspecten van de game-industrie en digitale interactie te belichten.

    The Geek's Chihuahua
    Persuasive Games
    How to Talk about Videogames
    How to Do Things with Videogames
    Unit Operations
    Alien Phenomenology, or What It's Like to Be a Thing
    • Unit Operations

      • 264bladzijden
      • 10 uur lezen
      3,5(30)Tarief

      A critical approach that marries literary theory and information technology, reading digital and cultural artifacts--whether videogames, literature, or film--as configurative systems of interlocking units of meaning.

      Unit Operations
    • How to Talk about Videogames

      • 208bladzijden
      • 8 uur lezen
      3,6(160)Tarief

      Leading critic Ian Bogost posits that gamecritique is both serious cultural currency and selfparody. Noting that the termgames criticism once struck him as preposterous, Bogost observes that the idea,taken too seriously, risks balkanizing games writing from the rest of culture.

      How to Talk about Videogames
    • Persuasive Games

      • 464bladzijden
      • 17 uur lezen
      3,4(35)Tarief

      An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.

      Persuasive Games
    • The Geek's Chihuahua

      • 88bladzijden
      • 4 uur lezen

      The evolution and meaning of our love affair with Apple and its devices

      The Geek's Chihuahua