A bold new metaphysics that explores how all things--from atoms to green chiles, cotton to computers--interact with, perceive, and experience one another
Prof. Ian Bogost Boeken
Ian Bogost is een gevierde videogameontwikkelaar, criticus en onderzoeker wiens werk de kruising van games, media en cultuur onderzoekt. Zijn analyses duiken diep in hoe games functioneren als communicatie- en expressiemiddelen, en onthullen hun potentieel om complexe ideeën te beïnvloeden en te articuleren. Bogost's benadering maakt vaak gebruik van creatieve kritiek, waarbij hij game-ontwerp zelf gebruikt, zoals de satirische Cow Clicker, om aspecten van de game-industrie en digitale interactie te belichten.






Unit Operations
- 264bladzijden
- 10 uur lezen
A critical approach that marries literary theory and information technology, reading digital and cultural artifacts--whether videogames, literature, or film--as configurative systems of interlocking units of meaning.
A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation
How to Talk about Videogames
- 208bladzijden
- 8 uur lezen
Leading critic Ian Bogost posits that gamecritique is both serious cultural currency and selfparody. Noting that the termgames criticism once struck him as preposterous, Bogost observes that the idea,taken too seriously, risks balkanizing games writing from the rest of culture.
Persuasive Games
- 464bladzijden
- 17 uur lezen
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.
The Geek's Chihuahua
- 88bladzijden
- 4 uur lezen
The evolution and meaning of our love affair with Apple and its devices