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Introduction to Game Programming using Processing

For Designers, Artists, Players, Non-Tech People and Everybody Else

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Focusing on games as a gateway to programming, this introductory textbook guides readers through the fundamentals of coding, prototyping, and developing interactive applications. It emphasizes hands-on learning, allowing individuals with no prior programming experience to create games and other engaging projects from the ground up.

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Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath

Taal
Jaar van publicatie
2024
Bindwijze
(Hardcover)
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Ondertitel
For Designers, Artists, Players, Non-Tech People and Everybody Else
Taal
Engels
Jaar van publicatie
2024
Formaat
Hardcover
Aantal pagina's
326
ISBN13
9781032386225
Reeks
Aantekening
Focusing on games as a gateway to programming, this introductory textbook guides readers through the fundamentals of coding, prototyping, and developing interactive applications. It emphasizes hands-on learning, allowing individuals with no prior programming experience to create games and other engaging projects from the ground up.